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Max Tohline

Film Scholar, Video Essayist
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Art

Conceptual art is a hobby of mine. Here’s a selection of works.

Squared Squares (after Boetti)

Max Tohline
2020
acrylic on panel in 10 parts
10x10in each

IMG_E8959b.JPG
01 02.JPG
03 04 05.JPG
06 07 08.JPG
09 10.JPG

Chess series

Max Tohline
2019
acrylic on canvas in 3 parts
8x8in each

An unfinished series of procedural works inspired by the chess matches between Gary Kasparov and the IBM computer Deep Blue in 1996 and 1997. Each painting began with the canvas gridded like a chess board, with daubs of mainly blue colors representing Deep Blue (and creme for the pawns) vs. mainly reds and yellows for Kasparov. Using two 3/4″ brushes, one for each player, I made brush strokes to represent all the moves made in each match, in order, until a player resigned.

Kasparov vs. Deep Blue, 1996, Game 1, Kasparov Resigns
Kasparov vs. Deep Blue, 1996, Game 1, Kasparov Resigns

Time lapse video of painting game 2

Kasparov vs. Deep Blue, 1996, Game 2, Deep Blue Resigns
Kasparov vs. Deep Blue, 1996, Game 2, Deep Blue Resigns

Time lapse video of painting game 5

Kasparov vs. Deep Blue, 1996, Game 5, Deep Blue Resigns
Kasparov vs. Deep Blue, 1996, Game 5, Deep Blue Resigns

Half-Life

Half-Life
Half-Life

Max Tohline
2017
algorithm, lottery tickets, tape, adhesive
as installed: 45x66 in

What’s the half-life of money spent on lottery tickets? To find out, I devised a simple algorithmic project.

Procedure
Step 1. Purchase lottery tickets and hang them on a wall. (For this project, I purchased 50 tickets for the June 12, 2017 drawing of the Missouri Lottery’s Lucky for Life game: five each from ten different gas stations, supermarkets, and liquor stores in Rolla, MO. By buying from ten different stores, I ensured color and design variation in the paper they were printed on, adding some slight visual interest.)
Step 2. After the drawing, cash in any that win.
Step 3. Return to Step 1 until no tickets win and the project ends.

Research
Conceptual artists have made stochastic works involving money before (cf. Les Levine’s work, as recorded here in Lucy Lippard’s 6 Years), but I haven’t encountered one where the lottery is the mechanic and the rate of loss is the specific object of study. According to the Missouri Lottery’s website, the chances of winning any prize on Lucky for Life is 1 in 7.8. If one were to purchase an unlimited number of tickets, such that one could expect to win all the possible prizes at statistically-expected rates, the expected value of the $2 ticket would be $1.15. Since Lucky for Life drawings happen twice weekly, the half-life of money dumped into an unlimited number of tickets would be 4.375 days (assuming instantaneous lump-sum payouts immediately “re-invested”). But if you were to buy a small number of tickets (like I did), such that it would only be reasonable to anticipate winning some combination of the three lowest-value prizes (their odds of winning are given as 1/15, 1/32, and 1/50), the expected value of a $2 ticket drops to just 44 cents. That corresponds to a half-life of 1.614 days, which is the half-life expected for this project.

Results
Of the 50 tickets purchased, 6 won a prize. Of the 9 tickets purchased with that prize money, only 1 won a prize, which furnished money to buy 2 more tickets, both of which lost. 50 tickets became 9 tickets in half a week, then 9 tickets became 2 tickets in another half-week. That works out to an average half life of 1.521 days, or a little less than the hypothetical half-life suggested by the odds given on the Missouri Lottery’s website.

Discussion
In hindsight, I think I did this project to disgust myself with how quickly I could piss away a hundred bucks playing the lottery. But in the back of my mind, I harbored this irrational hope that buying 50 tickets at once actually made it likely that I might win a big prize. I fantasized about having to abandon the project halfway through because I hit the jackpot. Of course that didn’t happen; of course I wasted the money. But the fantasy is powerful and hard to shake, despite having a math minor and even after doing this project. Whenever I stop for gas, I still want to drop a few bucks on lotto tickets, even though I know what an irrational, wasteful decision that is.
Call it the flip side of the law of large numbers: if a large enough sample size of randomly-behaving operators (molecules of a gas, radioactive atoms, or lottery tickets, take your pick) behaves perfectly predictably in the aggregate, then it’s reasonable to expect that a small sample size will behave unpredictably. That doesn’t mean it’s likely to win (it’s not), but for some reason it makes it easier for us to believe… that it might? It’s like the mother who (irrationally) thinks her child might be president or a star athlete someday but (rationally) looks at all their classmates and knows none of them will make it. I think that most of us understand at least some aspect of the law of large numbers, we just have trouble placing ourselves within it.
What’s more, celebrity culture inundates us with survivorship bias. By flooding us with images of the wealthy and successful, media lead us to overestimate our own chances of success. We even see it in the natural world. For billions of years, death has sifted unfit organisms and species so well that now the biosphere teems with incredibly well-evolved creatures. On the one hand, the plenitude of life may trick us into thinking that life is easy, or inevitable. On the other hand, the apparent design of it all may beguile us into assuming the presence of a creator. We only see the living, none of the innumerable dead, and we draw misguided conclusions. Half-Life inverts that selection bias by showing only the dead.

Sur Names series

Max Tohline
2018-9
text on consumer light box
12x9x2 in

A series about shared last names, in which the viewer is first presented with a riddle: which surname, when added to these first names, will result in three notable people? Once solved, the resulting peculiar juxtaposition prompts contemplation on the nature of celebrity, legacy, history, and identity.

2.01 Max Tohline, Sur Names series [Jesse, LeBron, or Etta], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.02 Max Tohline, Sur Names series [Buster, Diane, or Michael], 2018-9, text on consumer light box, 12x9x2 in.JPG
2.03 Max Tohline, Sur Names series [Viola, Bette, or Warwick], 2018-9, text on consumer light box, 12x9x2 in.JPG
2.04 Max Tohline, Sur Names series [Angus, Cy, or Brigham], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.05 Max Tohline, Sur Names series [Booker T., Dinah, or Denzel], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.06 Max Tohline, Sur Names series [Barry, Betty, E.B., or Vanna], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.07 Max Tohline, Sur Names series [Nicholas, Man, or Satyajit], 2018-9, text on consumer light box, 12x9x2 in.JPG
2.08 Max Tohline, Sur Names series [Gwendolyn, Mel, or Louise], 2018-9, text on consumer light box, 12x9x2 in.JPG
2.09 Max Tohline, Sur Names series [Donald, Danny, or Savion], 2018-9, text on consumer light box, 12x9x2 in.JPG
2.10 Max Tohline, Sur Names series [Benjamin, Aretha, or Rosalind], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.11 Max Tohline, Sur Names series [August, Brian, or Woodrow], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.12 Max Tohline, Sur Names series [Jim, Van, Toni, or Marion], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.13 Max Tohline, Sur Names series [P.T., Wes, or Lindsay], 2018-9, text on consumer light box, 12x9x2 in.JPG
2.14 Max Tohline, Sur Names series [Thandie, Huey, or Isaac], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.15 Max Tohline, Sur Names series [Stan, Ang, Harper, or Spike], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.16 Max Tohline, Sur Names series [Anthony, Carl, or Frances], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.17 Max Tohline, Sur Names series [Gary, Gordo, or Alice], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.18 Max Tohline, Sur Names series [Cornel, Mae, or Kanye], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.19 Max Tohline, Sur Names series [Billie Jean, Larry, or Carole], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.19 Max Tohline, Sur Names series [Stephen, Martin, or BB], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.20 Max Tohline, Sur Names series [J.M.W., Nat, Lana, Ted, or Tina], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.21 Max Tohline, Sur Names series [Babyface, Willie, or Horatio], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.22 Max Tohline, Sur Names series [Haruki, Jimmy, or Takashi], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.23 Max Tohline, Sur Names series [Lyndon, Magic, or Marsha P], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.24 Max Tohline, Sur Names series [Demetri, Mark, or Ricky], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.24 Max Tohline, Sur Names series [Steve, Agnes, or George RR], 2018-9, text on consumer light box, 12x9x2 in.jpg
2.25 Max Tohline, Sur Names series [Flannery, Sandra Day, or Sinead], 2018-9, text on consumer light box, 12x9x2 in.jpg
IMG_9654.JPG

The Sounds of Enormous series

Max Tohline
2015-ongoing
prints on adhesive vinyl
I
: 36x85in
II: 18x87in

20170123_103528.jpg
20170123_103545.jpg
20170123_103614.jpg
20161209_172814.jpg
20161209_172814_crop.jpg

2048 series

Max Tohline
2016
adhesive vinyl prints
12x15.5 in each

The 2048 series represents a foray into what I call Color Field Machinima – that is to say, the use of a digital game to create a color-field-like image. I became interested in what sort of image-making potential there was in a visually minimalist game like 2048, in which the playing surface is nothing more than a 4x4 grid on which players combine numbered tiles to create greater and greater powers of 2. So I played it extensively for months, fighting the mechanics of the game to create a variety of visual patterns. I then digitally erased scores and tile values. Each composition above was created in actual gameplay, and the title of each work is the score at that board position.

12a
12a
351396
351396
395748
395748
1072
1072
80
80
831884
831884
133180
133180
12b
12b
installation view
installation view

Antique Liquids

Max Tohline
2016
eight objects: all the liquids which I could find for sale at the Rolla Antique Mall on 16 March 2016 that were at least 20 years old
dimensions variable

 Visit any antique mall and you’ll find thousands of old cans, bottles, glasses, mugs, and other containers.  But despite the fact that these solid vessels all once held some sort of liquid, now they are nearly all empty and dry.  It got me thinking

Visit any antique mall and you’ll find thousands of old cans, bottles, glasses, mugs, and other containers. But despite the fact that these solid vessels all once held some sort of liquid, now they are nearly all empty and dry. It got me thinking about the cultural associations of permanence and transience which we ascribe to solids and liquids, respectively. So I looked for as many cans and bottles as I could find which still had some liquid in them and were, as such, in a sense still “alive” to their purpose as containers, not yet voided carcasses, and I gathered them here.

Wordcatcher [Title Withheld]

Max Tohline
2015
K’Nex, Scrabble tiles, adhesive
30 x 30 in

  [Title Withheld]  is a kind of a dreamcatcher fashioned out of K’Nex and populated with Scrabble tiles. It takes my love of words and my love of design back to their genetic roots and proposes a playful but complex synthesis of the two.

[Title Withheld] is a kind of a dreamcatcher fashioned out of K’Nex and populated with Scrabble tiles. It takes my love of words and my love of design back to their genetic roots and proposes a playful but complex synthesis of the two.

 While the piece functions well enough as a purely aesthetic object, for adventurous viewers it may also be approached as a maze-like puzzle.  The rules and goal of the puzzle are explained in detail on the image below, but in essence the point is to

While the piece functions well enough as a purely aesthetic object, for adventurous viewers it may also be approached as a maze-like puzzle. The rules and goal of the puzzle are explained in detail on the image below, but in essence the point is to spell words which begin and end with the letter A by moving through the puzzle in a particular way.

 I know of at least 20 more solutions to this puzzle.  Some are names of places, which means that  [Title Withheld]  is a landscape; some are names of buildings or institutions, which means that  [Title Withheld]  reflexively refers to its own archit

I know of at least 20 more solutions to this puzzle. Some are names of places, which means that [Title Withheld] is a landscape; some are names of buildings or institutions, which means that [Title Withheld] reflexively refers to its own architecture as a maze, and the word “Areola” even shows up in there, which I guess means that [Title Withheld] is also a nude.

The real title of [Title Withheld] is the longest solution to the puzzle.

x0527151703.jpg

Self-Portrait in Unfinished Crosswords

Max Tohline
2015
ink on newspaper in many parts

When filled all the way in, a crossword enters its least interesting state. All riddles solved, all mistakes corrected, everyone converges at the same point. But the journey toward this endpoint can take an enormously large number of different paths. A crossword solved is utterly impersonal, but a crossword not-yet-solved is deeply personal.

In this work, I’ve attempted to explore just how much a partially-solved crossword puzzle can reveal about its solver by filling in only one answer on a few dozen puzzles. For each puzzle, I glanced quickly over the clues, and whichever leapt out at me first – as in, “oh! I know that one!” – I filled it in. As such, each reveals a small sliver of how my brain works and what’s near the top of my mind on a given day. In the aggregate, they amount to a scatter plot of my interests. Given several thousand more, and no doubt the viewer might know who I am very well. I hope that viewers of this work will glance over the clues and find the one that they would have filled in first.

Max Tohline, Self-Portrait in Unfinished Crosswords (27 Down, Reinhold), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (20 Across, Aspect ratio), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (1 Down, Randall), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (Cordelia, Colbert, Chats, Deco), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (Dumont, Kwai, One Star, Smoot), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (Edward Norton, Hedda, Swat, []), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (Sterne, Zits, Hans, Knox), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (TS Eliot, Verdi, Ste, Close to You), 2015-ongoing.jpg
x Max Tohline, Self-Portrait in Unfinished Crosswords (Apatow, Owen, Isnt, Snap), 2015-ongoing.jpg
x Max Tohline, Self-Portrait in Unfinished Crosswords (Avoir, Argo, Lot, Elmo), 2015-ongoing.jpg
x Max Tohline, Self-Portrait in Unfinished Crosswords (Brody, Coen, Mehta, Erie), 2015-ongoing.jpg
x Max Tohline, Self-Portrait in Unfinished Crosswords (Mer, Pop, HMS, Actor), 2015-ongoing.jpg
xx Max Tohline, Self-Portrait in Unfinished Crosswords (Neale, Salma, Elisha, Ete), 2015-ongoing.jpg
xx Max Tohline, Self-Portrait in Unfinished Crosswords (Vida, Omar, Mamet, A Tune), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (9er), 2015-ongoing.jpg
Max Tohline, Self-Portrait in Unfinished Crosswords (16er), 2015-ongoing.jpg

Screenshots from an Experimental Film

Max Tohline
2015
digital image sequence

Whenever I read reports from experimental film festivals, I’m always frustrated that even in this age of instantaneous digital distribution, for the most part I’m unable to watch any of the films that screened. Instead, I get a series of screenshots, tantalizing in the wonders they suggest and simultaneously maddening in what they withhold. To analyze my frustration, I’ve produced a series of images which I claim are screenshots from an experimental film, but I’ve neglected to make the film to which they belong. In doing so, I displace the ultimate act of imaginative authorship onto the audience, of which I am also a member.

Max Tohline, Screenshot from an Experimental Film 1, 2015.png
Max Tohline, Screenshot from an Experimental Film 2, 2015.png
Max Tohline, Screenshot from an Experimental Film 3, 2015.png
Max Tohline, Screenshot from an Experimental Film 4, 2015.png
Max Tohline, Screenshot from an Experimental Film 5, 2015 [Street View glitch discovered 4 Oct 2014] b.png
Max Tohline, Screenshot from an Experimental Film 6, 2015.png
Max Tohline, Screenshot from an Experimental Film 8, 2015.png
Max Tohline, Screenshots from an Experimental Film 9, 2015.png
Max Tohline, Screenshots from an Experimental Film 10, 2015.png
Max Tohline, Screenshot from an Experimental Film 7, 2015.png

Periodic Dice

Max Tohline
2012
cardboard and tape
dimensions variable

In another interdisciplinary art(ish) exercise (this time at the intersection of chemistry, classification, topological mapping, and geometry), I decided to cut up an old Periodic Table of the Elements into sections of six contiguous squares which could be folded into cubes. In a way, this art-as-brain-teaser exercise derives from classical Euclidean packing problems, but with the twist that the unfolded cubes come in eleven distinct shapes. Since I’m only doing this recreationally, I’m uncertain that my cut pattern maximally packs unfolded cubes onto the Periodic Table, but I will say that if someone finds a way to extract a seventeenth cube, I’ll be very impressed.

PIC_0161.JPG
PIC_0154.JPG

Art is What is On the Wall

Max Tohline
2010
card stock and ink, stolen from the National Gallery of Art
3.5x5in. in 8x10in. frame

 In July 2010, I was visiting the National Gallery of Art in Washington, DC, when I discovered this card in place of a painting in one of the galleries. As I leaned in to read it, I realized that my face and posture probably looked no different from

In July 2010, I was visiting the National Gallery of Art in Washington, DC, when I discovered this card in place of a painting in one of the galleries. As I leaned in to read it, I realized that my face and posture probably looked no different from anyone else admiring an artwork, except that I was no longer looking at something which was intended to be regarded as an artwork. Tickled by this, I decided that as a joke I should turn this card into an artwork. So I plucked it off the wall while no one was looking, tucked it into a museum map, smuggled it out, and later framed and titled it. Voilà!– an artwork.

Art is What is On the Wall comments on the fact that in the post-Brillo-Box era, it’s impossible to tell (based on any set of purely aesthetic criteria) what is or is not an artwork. Anything could be promoted to the status of art simply by being placed inside an institution – the museum or gallery – which confers the status of “art” onto the objects therein. BUT, here, on the wall where art was meant to be hanging, in the very spot reserved for a 15-Century French painting, was an object which is NOT art. But why isn’t it art? Aesthetics? Intent? Context? Deixis?

At the time, I taught introductory art classes, and my students often had trouble nailing down a definition of art which encompassed everything that we call art these days. In frustration, sometimes a student would just tautologically define art as “anything that has been called art.” Which is another way of saying, “if it’s on the wall of the art museum, it’s art.” But here was an object on the wall of an art museum (like those water fountains and exit signs in Andrea Fraser’s Museum Highlights) which was NOT art. Perhaps just to make a joke, or perhaps to force the resolution of an apparent paradox, I felt the need to turn this card into an artwork. So here it is. Art is What is On the Wall.

Converging to One

Max Tohline
2007
acrylic and housepaint on wall
80x123in
installed in the KMNR studios, Altman Hall on the campus of Missouri S&T, Rolla, MO

Max Tohline, Converging to One, 2007.jpg
 I spent my 2007 spring break installing this mathematical mural in the 89.7FM KMNR studios in Altman Hall, Missouri S&T (then UMR). Though the numbers on this mural may at first seem randomly arranged, their order is dictated by a simple arithme

I spent my 2007 spring break installing this mathematical mural in the 89.7FM KMNR studios in Altman Hall, Missouri S&T (then UMR). Though the numbers on this mural may at first seem randomly arranged, their order is dictated by a simple arithmetic algorithm. In its installed location, the viewer is given no clues about this, as I wished to put the reasoning and interaction of the spectator under examination.

Kmnr-mural1.jpg
 Though the algorithm used goes by many names, its most common name is the Collatz Algorithm, and it specifies the following rule: if a number is odd, multiply it by three and add one. If a number is even, divide by two. It is conjectured that if thi

Though the algorithm used goes by many names, its most common name is the Collatz Algorithm, and it specifies the following rule: if a number is odd, multiply it by three and add one. If a number is even, divide by two. It is conjectured that if this process is repeated long enough, any natural number will eventually converge to one. I created the mural by beginning at one and working the calculation backwards. When a number exceeded 5,000, I removed it from the mural, noting its (dis)appearance with an asterisk. To streamline this manual computation process, I found it useful to highlight multiples of three in yellow on my studies, an aesthetic choice that carries over to the completed mural.

DSCN4041.JPG
 At least two mistakes appear on Converging to One.  But there’s a happy accident as well:  897, which is ten times KMNR’s frequency [89.7] appears near the very end. I didn’t plan this. It just happened.

At least two mistakes appear on Converging to One. But there’s a happy accident as well: 897, which is ten times KMNR’s frequency [89.7] appears near the very end. I didn’t plan this. It just happened.

  installation images and collage of preparatory studies courtesy of Ron Erickson

installation images and collage of preparatory studies courtesy of Ron Erickson

prev / next
Back to Conceptual Art
5
Squared Squares (after Boetti)
Kasparov vs. Deep Blue, 1996, Game 1, Kasparov Resigns
5
Chess series
Half-Life
1
Half-Life
28
Sur Names series
5
The Sounds of Enormous series
12a
9
2048 series
 Visit any antique mall and you’ll find thousands of old cans, bottles, glasses, mugs, and other containers.  But despite the fact that these solid vessels all once held some sort of liquid, now they are nearly all empty and dry.  It got me thinking
1
Antique Liquids
  [Title Withheld]  is a kind of a dreamcatcher fashioned out of K’Nex and populated with Scrabble tiles. It takes my love of words and my love of design back to their genetic roots and proposes a playful but complex synthesis of the two.
4
Wordcatcher [Title Withheld]
16
Self-Portrait in Unfinished Crosswords
10
Screenshots from an Experimental Film
2
Periodic Dice
 In July 2010, I was visiting the National Gallery of Art in Washington, DC, when I discovered this card in place of a painting in one of the galleries. As I leaned in to read it, I realized that my face and posture probably looked no different from
1
Art is What is On the Wall
7
Converging to One

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